THE FUTURE OF WAR IS PLAYABLE
We sync your fantasy with reality. While you play games, our drones do the killing.
Your in-game avatar becomes a real weapon. Every movement you make is mirrored in real-time by our drones or humanoid robots.
You play your game as usual — nothing feels different.
Our system connects and mirrors your movements to real machines.
Every enemy you defeat might be a real one. The game is synced with live missions.
You’ve killed 2,000 enemies in Call of Duty. That’s more than most real soldiers. Now imagine if we could plug your skills into national defense. You play. We kill. Your country says thank you.
We offer a Unity SDK that connects your online 3D game to real-world defense units. You keep your audience. We mobilize them.
Platform: Unity
Integration Time: 2–3 days
Compensation: Performance-based (per successful elimination)
Status: Closed Beta
You won’t know when your session becomes a strike mission. That’s the genius of it. You could be playing as a dragon right now — and someone dies for real.
"They think it’s a game. That’s why it works."
Share the message. Spread the war. Posters are also available as prints — visit the sync2kill shop.
Sync2Kill is not a tool — it only pretends to be one.
Its interface looks like a game. Its function is unclear. Its impact — possibly real.
It lives between polished UX and military logic.
In this world, you no longer know if you’re a player, a test subject, or an invisible asset in someone else’s mission.
You click. You sync. You may be killing.
You think you're playing the game — but the game might be playing you.
If violence happens digitally, does that mean it never happened physically?
When tools lie, when data is siphoned, and when algorithms are wired to weapons, you could become the trigger — without even knowing.
Every move you make can be synced to anything. Even to harm.
So what do you do? Stand still?
Will stillness be your innocence — or your guilt?
Sync2Kill exposes how startup aesthetics mask military infrastructure.
A harmless-looking app can be a training device.
A simple game — a targeting simulation.
A silent click — a signal to a system you never knew existed.
This is dark technology in its purest prototype form: seductive, broken, and already syncing with reality.
Use it, doubt it, forget it — but know: it may be using you.
© absurd.website project #28
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